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Cl_interp_ratio 1 or 2

To directly answer your question: the differences between cl_interp_ratio 1 and cl_interp_ratio 2 is the difference between buffering one or two updates from the server, in order to compensate for bad network connections and dropped/missing data 1 = perfect server / connection 2 = room for error Use 2 on official matchmaking servers. over 50ms ping? ratio 2 ever get blood from a shot but no hit count in console? ratio 2 under 50ms try ratio 1 firs

About cl_interp and hit registeration

I suggest using 2 if you're ping to the server and average ping is above 65. Otherwise, you're just hurting yourself. ONLY use 1 if you're using Ethernet, do not EVER drop a single packet, have a high network transfer rate (10Mbps+ and using the max rate), and your ping is below 55. Also, only use 1 if you're playing on LAN Cl_interp_ratio should be set to 1,2 or 3. It depends on your connection. So for me, it is 1, but for you, it might be 2 or 3. You probably need to test it yourself to see what works cl_interp_ratio 1 or 2? :: Counter-Strike: Global Offensive General Discussions. Content posted in this community. may not be appropriate for all ages, or may not be appropriate for viewing at work. Don't warn me again for Counter-Strike: Global Offensive

Cl_interp_ratio 1

Difference between cl_interp_ratio 1 and 2 - Arqad

110+ ms - cl_interp = 0.03125;cl_interp_ratio 2 bearbeitet von Jobbo am 03.12.2017, 12:44 #3 vor 3 Jahren. xlqa Threadersteller 203 Beiträge Jobbo: >30 ms - cl_interp = 0.007813;cl_interp_ratio 1 30-59 ms - cl_interp = 0.015625;cl_interp_ratio 1 60-89 ms - cl_interp = 0.015625;cl_interp_ratio 2 90-109 ms - cl_interp = 0.03125;cl_interp_ratio 2 110+ ms - cl_interp = 0.03125. 110+ ms - cl_interp = 0.03125;cl_interp_ratio 2 Weil: interp_ratio 2 updaterate 64 = 31.25 ms lerp - Public @ fps<128 // interp_ratio 2 updaterate 128 = 15.625 ms lerp - Public @ fps>128 // interp_ratio 1 updaterate 64 = 15.625 ms lerp - Competitive @ fps<128 // interp_ratio 1 updaterate 128 = 7.8125ms lerp - Competitive @ fps>12

It might be cl_interp_ratio 2 and cl_interp 1 Always that for online, in lan use interp 0 and interp_ratio 1 Except that, evrything is fine :) 2019-05-21 13:16 1 repl Cl_interp_ratio should always be set to 1, 2, or 3. This all depends on your connection to the server. For me, it is 1, but I usually have a very good connection with the server when playing CSGO. I would recommend you testing for yourself and see which one feels the best. A tip when doing this is to try with 1 and then check if you get any package loss (check with net_graph 3 and you can see. Вопрос который очень давно беспокоит, какие настройки лучше для пинга 100 the301stspartan I'm at .05 and 2. yeah this is what allot of people vehemently support for Sniper and Scout, saying it causes serious shitreg if it's not. Kissme This is a trivial question. All rates (whether it be cmd, update, or interp) depend on your internet connection (speed and type) and routing to the server that you're on

015625;cl_interp_ratio 2 90-100+ cl_interp 0. 03125;cl_interp_ratio 2 Now the new settings First of don't use old rate settings,but you can use everything else If your internet speed is 1. 5 Mbps or less use rate 196608 If your internet speed is 6 Mbps or more use rate. cl_interp_ratio dient zur Berechnung der Interpolationszeit. Man sollte entweder 1 oder 2 benutzen. Theoretisch gehen auch Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/wigggl

Forum thread: cl_interp_ratio 1 or 2 HLTV

03125;cl_interp_ratio 2 Now the new settings First of don't use old rate settings,but you can use everything else If your internet speed is 1. 5 Mbps or less use rate 196608 If your internet speed is 6 Mbps or more use rate 786432 Here you can your internet speed Speedtest[www. speedtest. net] just click begin test AT THE AND OF THE TEST DIVIDE THE NUMBER BY 8 SINCE 1 Mbps IS 0. 125 MB/s. Karta graficzna: GeForce GTX 750 TiProcesor: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHzPamięć: 8 GB RAM (użyteczne 7.96 GB RAM)Bieżąca rozdzielczość: 1920 x 10..

Cl_interp_ratio 1 or 2?? :: Counter-Strike: Global

Cl_interp_ratio. HLTV.org is the leading csgo site in the world, featuring news, demos, pictures, statistics, on-site coverage and much much more! cl_interp_ratio 1 or Interp ratio formula = cl_interp_ratio/66. If we use cl_interp_ratio 1 that comes to .015. If we have this setting it goes back in time .015ms and takes updates and interpolates. 2 POLL: which tftv subforums do you actively browse? 11 OZF 30 IM W5: monkeysoup vs. ligma 0 stream highlights 11581 wickedplayer494 Appreciation Thread 12 RGL S5 W5A: GlobalClan Fire vs. Whole Lotta Kronge Realm 1 RGL S5 W6B: Rebirth Esports vs. MyAnimeList After Dark 0 Newcomer Mini Tournament 7 TF2 server crashing on logs.tf upload 1 TF2 update for 3/2/21 1

» Counter-Strike: Global Offensive. » Настройки и техпомощь. 1. Не могу настроить один параметр cl_interp_ratio 1 или 2 я знаю, что есть много тем касательной этой команды но, для себя так и не нашел правильный ответ cl_interp_ratio 2 (same as cl_interp 0.033 for cl_updaterate 66) happens to be better than 1 for hitscan hitreg because of networking jitter; but I digress tl;dr: cl_interp 0 cl_interp_ratio 1 cl_updaterate 66 cl_cmdrate 66 an aside: the best rates would be 66.67ish (200 ticks per 3 seconds, the rate that the TF server runs at), but the default server settings restrict them to 66 max. EDIT. What happens compared to your precious cl_interp_ratio 1.2 setting? 66 rates and 1.2 ratio = 18.2ms vs 15.2ms interp at ratio 1. So above 3ms ping jitter both will behave the same. Let's look at the worst case: 3ms ping jitter, which is nowhere near perfect so why would you use settings for a perfect connection anyway? Let's say you are standing in front of a scout. He is moving to the left.

110+ ms - cl_interp = 0.03125;cl_interp_ratio 2 Weil: interp_ratio 2 updaterate 64 = 31.25 ms lerp - Public @ fps<128 // interp_ratio 2 updaterate 128 = 15.625 ms lerp - Public @ fps>128 // interp_ratio 1 updaterate 64 = 15.625 ms lerp - Competitive @ fps<128 // interp_ratio 1 updaterate 128 = 7.8125ms lerp - Competitive @ fps>128 Kiene Haftung wenn nicht reingeht, wie siehts mit den. Community News RGL HL S8 Challenger Week 1 Power Rankings 10 NTF2CL re-instates the draft 10 RGL HL S8 Challenger Preseason Power Rankings 10 Networks Unveil MyAnimeList After Dark 11 pootis.org goes online 3 Respawn League announces new seasons of Highlander & 4v4 7 Refresh: Interview 2 Enter The Dojo 2 MM mit guter Verbindung: cl_updaterate 64; cl_interp_ratio 1 3rd Party MM: cl_updaterate 128; cl_interp_ratio 2 LAN-Games: cl_updaterate 128; cl_interp_ratio 1. bearbeitet von ThePrinceWhoWasPromised am 09.08.2018, 12:38 #5 vor 2 Jahren. JungS0N 473 Beiträge Witzigerweise hab ich ausgerechnet diese Woche Cl_interp von 0 (wo ich es jetzt seit 2 Jahren hatte) auf 1 gestellt, weil nookyyy in. cl_interp_ratio 1 (def. 2.0) Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) In September 2016 Valve updated some of the networking aspects of CS:GO and increased the default rate from 80000 to 196608, which will accommodate users with internet connections of 1.5 Mbps or better ; What are the default connections settings in tf2? posted in Q/A Help #1. Awake. 0. I immediately launched CS:GO and check my config settings. My cl_interp was 0.0xxxxx, and my cl_interp_ratio was 2, cl_interpolate was 1. So I changed my cl_interp_ratio to 1 to see if there would be any difference. Got in a MM game and YEAH!. csgonoob.ne

cl_interp and how it affects your CS:GO gameplay (CS:GO

cl_interp_ratio 1 or 2? :: Counter-Strike: Global

cl_interp_ratio 1 cl_lagcompensation 1 sv_maxupdaterate 100 rate 2500 hf doh postete diese werte sind schon bei mir auf 1 cl_interp_ratio cl_lagcompensation Danke Danke ehm sv werte kann ich doch ma nicht beeinflussen !! und rate sollte wohl 25000 heissen.. cya a) ja soll 25000 heißen b) sv_maxupdaterate 100 deshalb, weil cl_interp aus der ratio und updaterate berechnet wird. da std mäßig. cl_interp_ratio 1 (zwischen 1 & 2) cl_interpolate 1; CS:GO Netsettings für 128 Tick. Und die ähnlichen Netsettings für 128 Tick in Counter-Strike Global Offensive. cl_updaterate 128; cl_cmdrate <Durchschnittliche FPS> net_maxroutable 1200; rate 152000; cl_lagcompensation 1; cl_interp 0 (zwischen 0 & 0.02) cl_interp_ratio 1 (zwischen 1 & 2) cl_interpolate 1; Beiträge. Red Dead Redemption 2. cl_interp_ratio 1 (def. 2.0) Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) In September 2016 Valve updated some of the networking aspects of CS:GO and increased the default rate from 80000 to 196608, which will accommodate users with internet connections of 1.5 Mbps or better Do you guys still play in MM with cl_interp_ratio 1 or 2? 12 comments. share. save.

Thread: csgo netsettings « 99Damage

  1. cl_interp_ratio 2 // Interp modifier. Although there are debates about 1 vs 2, Keep it 2 since we all play Dota 2 in official Valve server. cl_interp 0.05 // cl_interp_ratio / cl_updaterate. Please do edit this if you have altered interpratio or updaterate cl_cmdrate 40 // 40 is maximum for Dota 2. cl_updaterate 40 // 40 is maximum for Dota 2. cl_smooth 0 // Disabled smooth view/eye origin.
  2. es the value, and ratio multiplies the value. Just FYI, a lot of people are getting better.
  3. cl_interp_ratio 1 # Playing online. If our connection is not as good or we tend to have loss, we should use the following value. cl_interp_ratio 2 # A note on lag compensation. Between the representation of the world you have on your monitor and the situation of the world on which the server works, there is a HUGE difference. But, don't panic, the server knows the interpolation (if you don't.
  4. cl_interp_ratio 3 if suck internet but yours seems good keep it at 2 , you can make it 1 if you have good internet. 2019-05-21 15:01 #52 awn100 cl_interp_ratio 3 is not even allowed. It can only ever be 1 or 2. 2019-05-21 15:04 #57 | Strasbourg really didnt know that try using 1 , my shots good , but the packet loss and choke is high for me , 2019-05-21 15:25 #53
  5. cl_interp_ratio # (sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) cl_lagcompensation # (perform server side lag compensation of weapon firing events) cl_pred_optimize # (optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no** errors (2)) cl_smooth # (smooth view/eye origin after prediction errors.
  6. Cl_interp_ratio 2 Matchmaking, Aalen Singletreff, Site De Rencontre Montreal Musulman, Kostenfreie Dating Seite. Hamburg (0) D-15831 Blankenfelde-Mahlow - Gross Kienitz [email protected] Briefwechsel. Vielleicht finden wir uns Kostenlose Kontaktanzeige Was glaubst Du, wäre diese Frau, 54 Jahre, etwas für Dich? Sie sucht einen Partner für Dauerhafte Cl_interp_ratio 2 Matchmaking Beziehung.
  7. imum value of cl_interp_ratio / cl_updaterate and a maximum of .25 (250ms), and is set by the cl_interpcvar value. When setting your lerp, a good idea is to set your cl_updaterate as high as possible, your cl_interp_ratio as low as possible, and then your cl_interp to what you actually want

In 2011, Na`Vi.DotA won the $1,000,000 grand prize at The International, the first ever DotA 2 tournament, and defended their DotA 2 champion title at ESWC 2011. Natus Vincere now has Counter-Strike 1.6, DotA 2, StarCraft 2, FIFA 2012, League of Legends and Rage of Titans squads and holds 6 world champion titles in these disciplines cl_interp_ratio 1 cl_lagcompensation 1 sv_maxupdaterate 100 rate 2500 hf doh postete diese werte sind schon bei mir auf 1 cl_interp_ratio cl_lagcompensation Danke Danke ehm sv werte kann ich doch ma nicht beeinflussen !! und rate sollte wohl 25000 heissen.. cya. Kommentar. Abschicken Abbrechen. oNe_sh0t . Dabei seit: 15.09.2006; Beiträge: 13328 #14. 14.09.2007, 20:40. haha mit interpolate 1. Add A Reply Pages: « Previous 1 2 3... 7 Next » Redman350. 12 years ago. On public i drop my updaterate to about 30, and set my interp as low as i can without getting errors in net_graph 3 (i.e. lerp value isn't orange). # - quote. AnAkkk. 12 years ago. When lerp value is orange, it's fine. It should just not be yellow. # - quote. crs. 12 years ago. For those strugglin' with laggy.

cl_interp_ratio 1. cl_interp 0.0152 . or whatever your recommendations are . for me personally I couldn't hit crap with a cl_interp_ratio 2, 1 hit MUCH better for me for scout and sniper. Embers: 0. ye Back to top #3 SuCkY-pLaYeR SuCkY-pLaYeR. Flame Poster. User 54 posts Posted 17 October 2013 - 03:37 PM. Well this is actually what my settings are since I only play tf2 and tf2 is capped to. cl_interp_ratio 1 - Setzt den Interpolationsbetrag fest (Endbetrag ist cl_interp_ratio / cl_updaterate) ECHO - autoexec CFG loaded! - Mit ECHO und einem Text dahinter könnt ihr erkennen, ob eure autoexec geladen wird bevor ihr in ein Spiel geht (You can see it with net_graph 1). Most people are playing with this lerp because they don't change the netsettings at all. But if you are like me and you like to try and test things out, you will notice that you can adjust your lerp to a minimum value of 33 ms by lowering your cl_interp to 0 and cl_interp_ratio to 1 cl_interp_ratio 1 (def. 2.0) Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) In September 2016 Valve updated some of the networking aspects of CS:GO and increased the default rate from 80000 to 196608, which will accommodate users with internet connections of 1.5 Mbps or better. They also increased the max rate setting up to 786432.

  1. Wenn die Serverfps höher als clinterp * 1000 sind und euer clinterp Wert größer als, oder gleich 2/clupdaterate ist. Bei den Valve standart ist dies der Fall. Hier läuft der Server mit ~270 fps, clinterp ist 0.1 und cl_updaterate ist 20. Spricht: 270fps > (0.1*1000=100) und 0.1 > (2/20=0.1
  2. cl_interp_ratio 1 cl_interp 0 Darüber hinaus würde ich noch empfehlen die fps_max auf ein Vielfaches der Monitor-Wiederholungsrate zu Stellen. Beispiel: Dein Monitor hat 120 Hertz => fps_max auf 240,360,480 + x Das + x ist ein Korrekturwert von ein paar wenigen fps, die einem Verlorengehen falls man 240 einstellt. Normalerweise bekommt man dann etwas weniger als die eingestellten fps.
  3. istrator. 19 Aug 2019 #3. 22 Jul 2011 11,724 13,996. 19 Aug 2019 #3. Dachte, dass da eh alles geforced wird? Likes: Sir James Bonacci and Tjak. JERR0W Faultier. 19 Aug 2019 #4. 1 Jul 2016 3,644 3,123. 19 Aug 2019 #4. Tjak said: Bambus Click to expand... Glaub du weißt nich was bambus is du arschloch. Einzige was du brauchst is.
  4. g C27G1 3. Monitor: Dell U2717D. Ingame hab ich ein FPS Limit von 144, im Menü 60. Meine AutoExec: Code: // Rates cl_interp_ratio 1.05 cl.
  5. +cl_interp_ratio 1, +cl_interp 0.021 — Interpolation settings. The majority of people are playing with 1 and 0 values, and thus they are feeling uncomfortable when shooting. It seems, that crosshair is reeling and shaking. We recommend you to test settings, such as ratio 1/2 and interp 0.031/0.021. -tickrate 128 - TickRate setting for your client will be working for your offline servers and.
  6. 1. Step - How to find your config (config.cfg) Find the drive in which you have installed Steam and search for the following directory: Drive []:.\Steam\userdata\\730\local\cfg. If you are using multiple accounts make sure to identify your account ID first. Tip: If you are changing settings often, you can create a desktop shortcut to access your config faster. If you cannot open the .cfg.
  7. e the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2) cl_mvm_wave_status_visible_during_wave <0/1> - Turns HUD display always showing the robots left in a Mann vs Machine wave off/on. cl_new_impact_effects <0/1> - Turns new, better looking impact effects off/on, most.

Cl_interp_ratio 2 matchmaking. On monday, 2015 the steam discussions are important. Nov 23, everything is love. Got in to csgo. Korean dating scandals 2014. I immediately launched cs: 1 or 2 - 10 commands for scout. On monday, and yeah! Post a lot more confident. Db - overview. Same goes for counter. Clinterpratio cs: global offensive and how its works interp, and check my config settings are. cl_interp_ratio 1 cl_interp 0 cl_interpolate 1 cl_cmdrate 100 (wird ja eh auf 64 tick geregelt bei MM) cl_updaterate 128 (wie oben genauso) ich hab immer getroffen und jetzt geht null Ich hab ne 50 000 Leitung auch wenn ich die Rate auf 80 000 setze geht genauso wenig. Bitte helft mir ich bin am verzweifeln. LG Mexx8828 Registriere dich, um diesen Werbeplatz auszublenden. 09. Juli 2015, 14:07.

Thread: Interp Einstellungen « 99Damage

m_customaccel : 0 : , a, cl : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1. cl_interp_ratio 1 (def. 2.0) Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) In September 2016 Valve updated some of the networking aspects of CS:GO and increased the default rate from 80000 to 196608, which will accommodate users with internet connections of 1.5 Mbps or better It seems allot of people argue over what this should be for Scout. Some people seem. cl_interp_ratio 1 cl_interp 0 fps_max 999 fps_max_menu 999 ist das richtig so? Und sie ist ein Textdokument, muss ich noch .rc dahinter schreiben beim umbenennen? Die Startparameter. // Default interp settings //alias net_default cl_interp 0.1; cl_interp_ratio 2 // Fundamental settings -- take care // cl_lagcompensation 1 // DO NOT EVER CHANGE THIS NO MATTER WHAT ANYONE EVER SAYS EVER cl_pred_optimize 2 // DO NOT EVER CHANGE THIS cl_smooth 0 // Reset these to defaults if you don't like how the game acts when you rocketjump or get knocked around cl_smoothtime 0.01. +cl_interp_ratio 1 -freq 240 -refresh -240 +mat_queue_mode 2 +fps_max 999. Crosshair. cl_crosshairstyle 4;cl_crosshairsize 1;cl_crosshairgap -2;cl_crosshairthickness 1;cl_crosshair_drawoutline 0;cl_crosshairdot 1;cl_crosshaircolor 0;cl_crosshairusealpha 1;cl_crosshairalpha 255;cl_crosshairgap_useweaponvalue 0;cl_crosshair_t 0 . Viewmodel. viewmodel_fov 68;viewmodel_offset_x 2.5;viewmodel.

Forum thread: cl_interp_ratio ? HLTV

  1. +fps_max 0 +cl_showfps 1 -high -novid -nojoy +cl_forcepreload 1 -nojoy -freq 144 -refresh 144 +r_dynamic 0 -threads 10 +cl_interp_ratio 1 -tickrate 128 +cl_interp 0 +rate 128000 +cl_updaterate 128 +cl_cmdrate 128 +mat_queue_mode 2 . An important thing to remember is that using lots of launch options at once isn't a great idea. Doing this makes it hard to know where the problem is if one of.
  2. 30-59 ping cl_interp 0.015625;cl_interp_ratio 1 60-89 ping cl_interp 0.015625;cl_interp_ratio 2 90-100 veya üstü ping cl_interp 0.03125;cl_interp_ratio 2. ETİKETLER; CS:GO ayar; CS:GO rehber; csgo; Facebook. Twitter. WhatsApp. Telegram. Pinterest. Linkedin. Email. Print. Önceki içerik cNed, Team nolpenki Takımından Ayrıldı! Sonraki içerik Teamfight Tactics 10.25 Yama Notları. Veli.
  3. A modern Team Fortress 2 performance and customization config - mastercomfig/mastercomfi
Cl_interp_ratio 2 προξενήματα – Forum thread: faceit

Cl_interp CSGO - How It Makes You Bad And How To Fix It

  1. ( max( cl_interp, cl_interp_ratio / cl_updaterate ), 0.25f ) Note: Server operators can clamp the allowable cl_interp_ratio and cl.
  2. cl_interp_ratio: 1: cl, user: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interp_simulationvars: 1: cl: Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval cl_interp_threadmodeticks: 0: cl: Additional interpolation ticks to use when interpolating with threaded engine mode set. cl_interpolate_report: 0: cl, a.
  3. Also used to discover and correctly connect to dedicated LAN servers behind NATs. mm_tu_string : 20110804 : : mod_check_vcollide : 0 : : Check all vcollides on load mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache.
  4. STEP 1 Steam Application>Community>Workshop>Scroll Down and click on 'Your Workshop Files'>Scroll Down and search for 'Subscribed Items'>Unsubscribe the CSGO workshops maps which you do not need.; STEP 2 Library>Games>Right-click on CSGO>Properties>Local Files>Browse Local Files.; STEP 3 Open 'csgo' folder>maps.; STEP 4 maps>workshop>Delete all Folders
  5. Quoted from WARHURYEAH. You will never be good. 1v1 me you cunt, im super pro now # - quot

cl_interp and cl_interp_ratio for Scout

  1. Budi's CS:GO Config. This is my constantly updated CS:GO autoexec config. Changelogs can be found under revisions here. Put autoexec.cfg in\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg or take what you want from it and add to your autoexec config!. After the Wild West Simulator 2015 update, video.txt needs to be put in\Steam\userdata\<Steam3 ID>\730\local\cf
  2. +cl_forcepreload 1. Increase fps by preloading maps (not necessarily faster, that depends on your pc)-nod3d9ex. Makes alt+tab faster -nojoy. Removes joystick support . What are the best CSGO launch options?-novid -tickrate 128 -high -threads 6 +fps_max 0 +cl_interp 0 +cl_interp_ratio 1 +rate 128000 +cl_updaterate 128 +cl_cmdrate 128 +mat_queue_mode 2 -freq 144 -refresh 144 -d3d9ex -nojoy. Hard.
  3. Команда «cl_interp_ratio 1»; Команда «cl_showfps 1»; Команда «cl_interp 0.05»; Команда «cl_updaterate 40»; Команда «net_graphpos 3»; Команда «cl_cmdrate 40»; Команда «net_graphheight 64». Как повысить ФПС в Доте 2: настройка О
  4. -novid -freq 240 -tickrate 128 +cl_interp_ratio 1 +fps_max 300 . Crosshair. cl_crosshairstyle 5;cl_crosshairsize 1;cl_crosshairgap -2;cl_crosshairthickness 0;cl_crosshair_drawoutline 0;cl_crosshairdot 1;cl_crosshaircolor 4;cl_crosshairusealpha 1;cl_crosshairalpha 255;cl_crosshairgap_useweaponvalue 0;cl_crosshair_t 0. Viewmodel . viewmodel_fov 68;viewmodel_offset_x 2.5;viewmodel_offset_y 0.
  5. -console -freq 240 -novid -tickrate 128 +mat_queue_mode -2 -no-browser -nojoy +cl_interp_ratio 1. Crosshair. cl_crosshairstyle 4;cl_crosshairsize 1.5;cl_crosshairgap -5;cl_crosshairthickness 1;cl_crosshair_drawoutline 0;cl_crosshairdot 0;cl_crosshaircolor 1;cl_crosshairusealpha 1;cl_crosshairalpha 255;cl_crosshairgap_useweaponvalue 0;cl_crosshair_t 0 . Viewmodel. viewmodel_fov 68;viewmodel.

Cl_interp_ratio 1 or 2 über 80% neue produkte zum festprei

Cs:Go Rate and Interp Settings [New / Updated

What does cl_interp do cs go - back in time in cs 1

Video: About cl_interp and hit registeratio

Cl_interpolate | cl_interpolate, remember to check thisSteam Community :: Guide :: Interpolation - aka cl_interp
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